Creation of a dialogue system that supports subtitles and voice acting, including conditions and random lines
Smooth scene and level management
Implementation of various traps, puzzles and events
Close collaboration with the Game Designer to iterate on Dialogues and Puzzles
This project was created under the specification of being a Narrative Game with a given prompt and emotion: “The baby’s blood type? Human, mostly.” and “Desire”.
Temple of Philae is a 2D Side Scroller immersed in the ancient Egyptian theme. The player takes on the role of Gamal, a young boy who, promised to accomplish great things, gives up his humanity in his greedy strife for goodhood. He has to fight his way through the ancient temple of Isis by solving puzzles, destroying obstacles, and escaping spike traps. While his actions become more and more complicated, the sacrifices he has to make grow ever crueler. In the end, he needs to decide between his reckless ambitions and his mortal family.