Fish-o-Mat

PROJECT DETAILS

Role:Game Programming & Design
Team:4
Jam:Ocean Game Jam 2017
Topic:Ocean Pollution
Platform:PC, Browsergame
Engine:Unity3D

MY RESPONSIBILITIES

  • Iterating on the pollution types and texts
  • Implementing the fish part selection
  • Creating a calculation system that reads out the type of pollution created by all fish parts used
  • Display of the flavour text according to the main source of pollution

A “dress up” game that allowed the player to create a mutated fish by selecting a variety of different fish parts — each being assigned a hidden pollution value — and connecting them to the base fish.
Afterwards, based on which parts were chosen, the player gets information on the cause of the fish’s death (eg. Micro plastic, radiation, etc.).
This fun little project won our team a visit to the local aquarium!