Role:Game Programming & Design Team:4 Jam:Ocean Game Jam 2017 Topic:Ocean Pollution Platform:PC, Browsergame Engine:Unity3D
MY RESPONSIBILITIES
Iterating on the pollution types and texts
Implementing the fish part selection
Creating a calculation system that reads out the type of pollution created by all fish parts used
Display of the flavour text according to the main source of pollution
A “dress up” game that allowed the player to create a mutated fish by selecting a variety of different fish parts — each being assigned a hidden pollution value — and connecting them to the base fish. Afterwards, based on which parts were chosen, the player gets information on the cause of the fish’s death (eg. Micro plastic, radiation, etc.). This fun little project won our team a visit to the local aquarium!